Um Imparcial View of final fantasy 7 remake
Um Imparcial View of final fantasy 7 remake
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Many areas feature treasure chests and areas that are not safe zones feature random encounters with enemies. Newly introduced in the game, players can traverse the environment in ways beyond walking, often involving climbing ladders or jumping across gaps.
I can't quite believe I'm running around Kalm in Final Fantasy 7 Rebirth. But here I am, in chapter 2 of the game, looking around a modern recreation of the idyllic town I once came to know so many years ago in the original 1997 release. Cloud and the gang have just spent the night in an inn and when I first head outside, I'm struck by how alive the town feels; all abustle with locals and visitors going about their day.
During their time topside, Cloud glimpses at the starry skies and recalls a time seven years ago in Nibelheim when he had promised a 13-year-old Tifa that after he would enter SOLDIER, he would be her "knight in shining armor" and come save her if she was ever in trouble.
Cloud crashes through the roof of a church onto a flower bed. He hallucinates talking to Sephiroth again, but is woken up by Aerith, the woman who sells the flowers he had met in the aftermath of the Mako Reactor 1 bombing. She is being pursued by the Turks, Shinra's black ops and intelligence operations division, and hires Cloud to be her bodyguard to take her home safe. Cloud protects her from Reno, but they find the church being overrun by the mysterious cloaked beings. This time the beings do not attack, only stopping Cloud from killing Reno and guiding them to a way out.
Aerith convinces Cloud to stay the night and head back to final fantasy 7 rebirth Sector 7 the next day, and the two get to know each other better when Cloud helps her deliver flowers to the local school, and when they help the local kids and other slum dwellers with their problems. They meet a delirious cloaked man with a large tattoo of the number 2 whom Cloud momentarily hallucinates as Sephiroth, but after the encounter, the mysterious man staggers away. When Cloud and Aerith return to her house, they run into another Turk, Rude, whom they defeat.
Barret Wallace, the leader of AVALANCHE who wields a gun on his right arm in place of his injured hand. Despite his brash and loud-mouthed personality, he is a caring person and loves his daughter Marlene.
今作はミッドガルから飛び出したクラウドたちが、広大なワールドマップを舞台にセフィロスの影を追い求めて冒険をしていきます。
Barret Wallace: The leader of the Midgar cell of Avalanche, who wields a machine gun on his right arm in place of his injured hand. Despite his brash and loud-mouthed personality, he is a caring person.
During the scene where the Sister Ray is about to fire at Diamond Weapon, a voice can be heard over an intercom.[27] (This is hardly audible due to the music that continues to play in the background. It can be heard while viewing the cutscene video clip that is on the PC version.)
Critics praised the game's writing and characterization, as well as the game's sense of humor. Aoife Wilson of Eurogamer said that familiar characters are "fizzing with new life and personality", saying that their depiction captures "the essence of what made them so iconic and enduring".[16] Heather Wald of GamesRadar said that the characters with the game's "biggest strength", filling out the experience with humor and heart-felt moments.
[21] Tamoor Hussain noted that the narrative and characters "truly stand out as its crowning achievement", and praised the game for embracing the "goofier elements of the original", which he found "bring levity to what is otherwise heavy subject matter". He added that the game would allow newcomers to "learn to love the characters for the first time".[20]
Capture e compartilhe seus momentos memoráveis pelo jogo com o "Modo por Fotografia" totalmente personalizável
Once the XIII series ended, the team was free to pursue other projects.[22] Kitase claims that since XIII, he had been asked multiple times about developing this game. Co-director Naoki Hamaguchi was originally just a fan of the game so he was glad about his inclusion into the core development team.[23]
The demo will give PlayStation 5 players a taste of the game’s vibrant world and fast-paced action combat with two lengthy sections […] Clara Hertzog (she/her)